The Game-flow goes from the title page to the main game screen. The title menu contains different graphics settings for your computer, including anti-aliasing, camera position, and post-processing. After alerting your settings you can save your settings as well.
Game Engine Screen
The player scene and car scene are edited separately and integrated into the level scene, respawning of cars and players is controlled by the Position2D node.
Game Rules
Once the player has crossed the road, it will respawn to the starting position, but the player will encounter more cars.
If the player collides the game is over and you can restart the game by pressing the space bar to the return key.
Galga and Duckie
Duckie is a simulation of a fair game. There are a certain number of ducks that appear on the screen randomly and you have to kill all the ducks in the shortest time possible.
Position of the water is changing in the Y-direction to give water flowing effect. The same coept is applied with clouds but in X-direction
The meteor shooting game or Galga is a casual game in which you have the mouse maneuverability to move your spaceship within the window and the goal is to stay alive as long as possible.
A health and damage system is implemented in this game, which essentially means that meteors are going to affect the player's health and it is going to blit on the game screen. At the end of the game player's score is going to get displayed and instructions to replay.
JavaScript Canvas
The following screenshot is of the sprite animation using JavaScript Canvas
Sprite has different dog actions, which can be changed by a drop-down menu
Canvas plays the chosen animation, by manipulating the DOM of the Webpage
Following is the code sample for the JavaScript Canvas Game
Unreal Engine 5 Sample Renderings